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12주. MUDs, MOOs; 3D-Worlds and VRML

12 | 11/27—————————————————-

Networked multi-user environments, MUDs, MOOs; 3D-Worlds and VRML.



프리젠테이션: 황인영, 정원봉


Yahoo MUD Directory / Yahoo MOO DirectoryLambdaMOO Programmer’s ManualUnofficial LambdaMOO Beginners Quick ReferenceThe Lost Library of MOO

Graphic Chat Rooms:
The PalaceHabbo Hotel

Artists MOO / Graphic Chat Room projects:
Robert Nideffer, Agent Application / MUE/MOO help / overview of MAM system / screenshotDesktop Theater

3D Worlds: 
Active WorldsSecond LifeDigital Space Commons / Traveler
[also see Donato Mancini, Jeremy Turner and Flick Harrison, Avatara]

Artist-created 3D Worlds: 
Melinda Rackham, Empyrean
John Klima, Earth
Tamiko Thiel & Zara Houshmand, Beyond Manzanar
Jakob Senneby & Simon Goldin, The Port 

Assignment for next week:

Digital Art: pp. 196-204, “Gaming”

New Media Reader: 
34|499 Sherry Turkle, “Video Games and Computer Holding Power”

Further suggested readings:
DAC Melbourne Papers:
Espen Aarseth, “Playing Research: Methodological approaches to game analysis” 
Tiffany Holmes, “Arcade Classics Spawn Art? Current Trends in the Art Game Genre”
Ben Hourigan, “The Utopia of Open Space in Role-Playing Videogames” 
Mikael Jakobsson, “The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games”
Eddo Stern, “A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games”


기획안에 기초한 콘텐츠 제작 및 개별 면담1( 기말고사 제출용 작업에 대한 기획안에 기초한 기술적 피드백)





영상 감상 (카툰 효과 / 로토스코핑/ 디지털 합성을 이용한 영화 트레일러)
Who Framed Roger Rabbit – Trailer (HD) (1988)

A Scanner Darkly (2006) Official Trailer – Keanu Reeves, Robert Downey Jr. Movie HD (키아누 루비스 배우출연)

Big fish

Life of pie


포토샵과 애프터 이펙트 블러효과/ Mask


다빈치 리졸브 와이어 지우기 : Wire Removal

제작 영상


결과 영상


Matt (에펙:20분 동영상)

메트_라이트(구글 슬라이드)
잉크번짐 효과1 : ink bleed (2d image)

2.Effect> stylize > rough and edge > border :100 , Edge sharpness  3.mask> mask Expression -80(1) –> 0 (2)



기획안에 기초한 콘텐츠 제작 및 개별 면담2( 기말고사 제출용 작업에 대한 기획안에 기초한 기술적 피드백)

다음주 과제읽어오기

디지털아트(Digital Art) :pp. 226-232, “게임(Gaming)” Digital Art: pp. 196-204, “Gaming”